


But the bigger consideration is that they are much more complicated characters than Kirby, who has been around since Super Smash Bros. Sakurai reasoned that Bayonetta and Palutena's enemies are in World of Light mode, so they were captured, meaning it was unlikely that these two characters would have made it. The only other two fighters that could have survived would have been Bayonetta or Palutena." That alone made him a pretty solid contender. Some of you may have forgotten, but Kirby’s Warp Star has been able to, y’know, warp since his very first game. Even short-distance teleportation wouldn’t be enough.

Given that its assault enveloped the ends of the galaxy, only a vehicle that could defy the laws of physics would work. "We needed a solid, convincing reason for why said character could outrun Galeem," Sakurai wrote. "All fighters possessing 'normal' abilities were immediately disqualified. Instead, it was actually a lore-dependent decision sprinkled with some gameplay considerations that lead to Kirby being the best choice. In a column for Japanese magazine Famitsu, translated by Source Gaming, Sakurai dismisses the idea that his own bias for the character contributed. It was long suspected that director Masahiro Sakurai chose Kirby to survive, and thus start off the World of Light mode, because Sakurai created Kirby when he was at HAL and thus maintains some preference for the character. In the cutscene, almost everyone dies, except for the pink puffball Kirby, who managed to use the Warp Star to teleport out of the galaxy before it is absorbed by the formless Galeem. Ultimate Direct, a cutscene from the game's World of Light singleplayer mode was shown. At the end of the final Super Smash Bros.
